Skyrim had come out only a few months earlier, and most people were still playing it. This means that the DNA of Elder Scrolls and Kingdoms of Amalur: Reckoning would obviously match closely, but it also served as a big disadvantage to Kingdoms of Amalur. Meanwhile, Oblivion's Mark Nelson was director. The lead designer of The Elder Scrolls III: Morrowind and TES IV: Oblivion, Ken Rolston, served as game designer of Kingdoms of Amalur: Reckoning. It's true that Kingdoms of Amalur: Reckoning feels a bit like Elder Scrolls, and there's a good reason for that. Mistakes were certainly made along the way, but one of the biggest problems was that the game released in early 2012, just a few short months after Elder Scrolls V: Skyrim became a genre-defining hit. The game was simply too ambitious in a lot of ways. The road to the original Kingdoms of Amalur: Reckoning's release was paved with overly big ideas and excessive spending, all of which contributed in some way to its commercial failure. Related: Will Obsidian's Avowed Outshine Bethesda's Elder Scrolls 6? However, the game received positive reviews and still has a loyal cult following, so a new-and-improved Re-Reckoning makes total sense. Even though big names were attached to the project and the game had an energetic marketing campaign, the game underperformed and contributed to the bankruptcy of developer 38 Studios. It also felt incredibly empty at times, and a lot of people who played it couldn't help but notice it felt like an MMORPG without the massive multiplayer. The world of Kingdoms of Amalur: Reckoning was sprawling and felt like one of Salvatore's D & D novels come to life.
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